Immersive experiences for museums, retail, training and events - platforms, devices, WebAR and what is realistic to build today.
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5 questions
What kinds of AR/VR experiences do you build?
Virtual tours, product visualisation, immersive training, interactive exhibits and event activations. We have particular depth in museum and zoo experiences and retail visualisation.
Do users need to download an app?
Not always. WebAR runs straight in a phone browser via a QR code - ideal for campaigns and exhibits - while richer experiences may use a native app or a headset. We pick the lightest option that delivers the experience.
Which platforms and devices do you support?
ARKit and ARCore for mobile, Unity for cross-platform and headset builds, and WebAR for no-install reach. We advise on the right target based on your audience and budget.
Is AR/VR worth the investment for my business?
It is when it solves a real problem - reducing returns with try-before-you-buy, bringing an exhibit to life, or training staff safely. We will tell you honestly if a simpler solution serves you better.
How long does an AR/VR project take?
A focused WebAR activation can ship in weeks; a full immersive experience or training simulation takes a few months. We prototype early so you feel the experience before committing to the full build.
Still have a question?
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